Final Year Project- Storytelling in Games: An Environment Envisioned in UDK. For this project I will create the inside of Radagast's house (Brown wizard in The Hobbit) from a piece of unused concept art. My aim is to have a complete scene flythough with several beauty shots.
Wednesday, 30 October 2013
New Reference
I found some new videos of the interior of Radagast's house. There is very sparse reference for what the environment is in the movie. All I really have is a few seconds of footage. On this new video I realised the ceiling is a lot lower than I had previously thought, so I went back and played around with it.
It took me a while to decide on a height, as the taller the room, the more mysterious feeling it has. By this I mean if I have a flythough and in it you can't see the full ceiling you can only hazard a guess what might be up there, it makes you use your imagination. On the other hand if the ceiling is lower, then it has a more cosy and compact feeling, which is what Radagast's house is kind of like. I didn't want to have an extreme of either, I didn't want problems with getting my camera around if the environment was too compact, and I didn't want it too spaced out and not engaging. So I went in between the two, this means I will have to mess around a little more with the position of the rafters but I would rather have realised this mistake now than further down the line.
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