Final Year Project- Storytelling in Games: An Environment Envisioned in UDK. For this project I will create the inside of Radagast's house (Brown wizard in The Hobbit) from a piece of unused concept art. My aim is to have a complete scene flythough with several beauty shots.
Wednesday, 30 October 2013
Research
My supervisor for this project told me to create a breakdown of the assets. So have a sketch or image of the asset with textures, reference and a description. I did this with three assets and stopped as I realised just how time consuming it was, I spent the entire day on three and I have seventy eight odd assets in my scene. It was not a time efficient way of breaking my scene down.
So what I did was split my scene into textures, woods, metals, glass, fabrics, stone, plaster and plants. This way I can get a general idea of what textures I am going for. I also found when looking at textures that I will have to go take some pictures of my own, so doing this made it so I was able to move on with my work without getting too bogged down with the details too early on.
I will of course break down each asset as I am making them, here's a quick example at what I have been looking at doing;
Sketch/photo of the asset
Textures
Reference
Movie/Concept book reference
Description
This is by no means how I will present it, this is just messing with layouts. Until I have decided on font and a theme I will just use plain text, black and white lines and backgrounds.
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