Final Year Project- Storytelling in Games: An Environment Envisioned in UDK. For this project I will create the inside of Radagast's house (Brown wizard in The Hobbit) from a piece of unused concept art. My aim is to have a complete scene flythough with several beauty shots.
Friday, 22 November 2013
Texturing
Okay so I kind of finished the diffuse on the book, the only issue I'm having it is the saturation of the pages. I won't be able to see if the colour is too strong until I get it into my lit scene.
I moved onto the bucket and I'm finding it hard to get the rivets looking good. I might go into max and do a highpoly for them, would make it a whole lot easier.
I really need to get into my UDK scene and put up some lighting so I can check the textures, I will save me a lot of work in the long run!
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